||We develop training simulations for doctors. The range of our training software range from high-fidelity to stripped down abstract games that train a specific skill.
I`m looking for someone to implement the logic of those games. You will be tasked with creating levels that respect the training requirements and specifications, but you will also be asked to be creative and come up with your own ideas and solutions.
You will be working with the Godot game engine.
You will be using APIs provided by other team members for physics, as well as communicating with multiple stakeholders to be sure the levels do train the relevant skill, and behave as they should. As such, you should be very comfortable dealing with teams.
Skills we`re looking for:
* Fluent English
* Prior experience with any game engine (Godot, but also Unity, Unreal)
* Basic blender skills
* Basic Git
We don`t crunch, our salaries are standard/mid-range, and we try to give people ownership of their work. We also take chances on people, so don`t hesitate to apply if you think you have what it takes.
Contact me on email@example.com with a subject that matches /.*?Game Dev.*$/, or fill the form at http://bit.ly/simedis-application